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    Pacific Fighters

    PACIFIC FIGHTERS

     
    • Patches
    LATEST VERSION
    Pacific Fighters v.4.04 (4.04m) 

     
    Warning

    The current version 4.04 (4.04m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

    For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install.
    4.04 – for stand-alone PF
    4.04m – for merged (FB+AEP+PF)
    Attention: versions 4.04 and 4.04m are not compatible with each other when playing over the network (Online).

     

    Add-On Installation Instructions (Please read carefully)

    The 4.04 free add-on installs only over 4.03 (PF stand alone).
    The 4.04m free add-on installs only over 4.03m (FB+AEP+PF merged).

    In order to install this free add-on, run the following:

    1) For Stand alone: PF_patch404.exe and follow the on-screen instructions.
    2) For Merged: PF_patch404m.exe and follow the on-screen instructions.

    Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’.


    Modifications and fixes

    1. Implemented work arounds for some ATI & NVIDIA drivers bugs.*
    2. Fixed a bug with Mosquito damage modeling.*
    3. Patched up a hole in the Mosquito cockpit.*
    4. Reversed the gear indicator light in the Do-335 cockpit
    5. Fire extinguishers added to the Mosquito.*
    6. Corrected some bomber formation AI.*


    New ground objects:

    New ship – PAM (Hungarian)

     

    Additional Notes:

    If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

     


    Special thanks to the third party creators


    New Slovak Bf-109 skins - Robert "Robo." Ulbrik, Peter "Foo'bar" Schaller
    PAM - Szalai Viktor

     

     

    New Features - v4.03

    Flyable aircraft
    Do-335A-0
    Ju-88A4
    Tempest MK.V
    Mosquito FB.MK.VI*
    MC-200 III
    MC-202 III
    MC-202 VII
    MC-202 XII
    MC-205 I
    MC-205 III
    J2M3*
    Bf-109K4 C3
    Spitfire MK.IX 25lbs
    FW-190A5 1.65Ata
    AI aircraft:
    J2M5*
    N1K2-Ja*
    Mosquito F.MK.IV*
    MC-200 I
    MC-200 VII
    MC-200 VIIFB
    Ju-88 Notes:

    Top Rear Gunners.

    Unfortunately, the Il-2 / FB / PF code was never intended for a single crewman alternating between firing positions due to online gameplay limitations. In Ju-88 cause we would not be able to prevent the AI from, for example, firing the rear right top gun while the player fired the left gun. Due to these limitations and in order to keep a level playing field, the right top gunner in Ju-88 will always be controlled by AI.
    The Ju-88 is no different in controls from other flyable bombers on all other respects.

    3D model of cockpit.

    Please accept this cockpit as it is.

    Dive Bombing Method in the Ju-88

    These are the actual instructions from the historical Fl Üb 8-179/4 manual.
    (Traditional method with "Dive Automation")


    Close radiator.
    Set propeller pitch to 100% (Auto).
    Set bombsight speed to estimated drop speed (can also adjust during dive).
    Set bombsight altitude (for example 1000m).
    Center trim (on Ju88 red marks).
    Press Divebrake button (this will also trim plane to dive).
    Set power to idle (0%).
    Take aim with ring in top part of the sight. Also take note of the dive bombing marker ("Krawatte") below the ring on the vertical line.
    Hold target in the ring until you hear the drop altitude warning buzzer.
    Pull up so that the dive bombing marker becomes superimposed on the target. Hold steady for a moment.
    Press the bomb release button (this will also initiate the pull-out by centering the trim again).
    Press the divebrake button again to raise the brakes up.
    Apply power slowly to avoid overspeeding the engines.
    Open the radiator and adjust prop pitch for cruise, if necessary.
    Do-335 Notes:
    Aircraft is equipped with propeller feathering devices. They work normally like on other two-engine bombers of the sim (i.e. when using separate engine control).
    Speeds for maximum rated power was calculated from the known German trial curves of A-0 series for the combat power ("Steig- und Kampfleistung") - 609 km/h at Sea Level and 773 km/h at 6,500 m
    Aircraft is equipped with the ejection seat. The top vertical stabilizer and the rear propeller are also jettisoned for safer bail out.
    New ground objects:

    New buildings (coming soon to a Norway map near you from third party!)

    Modifications and fixes

    There is a large number of small modifications to the entire code of our simulation. We accumulated user input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all of our users who were so helpful in the process!

    Flight Model

    Reworked the following series:
    Bf-109 – increased maneuverability
    Yak – decreased sensitivity
    LaGG - corrected weights (approx. 300 kg added)
    Mustang MK.III and P-47D 150 octane – corrected speeds
    Increased damping factor for the ball indicator.
    Minor changes in reaction of the controls.

    Additional Notes:

    If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

    Graphics:

    Reworked water render

    To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.


    Water = 0 or 1 – No changes in version 4.03.
    Water = 2 – This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
    Water = 3 – Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
    Water = 4 – Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)
    Reminder:
    ATI supports modes: 0, 1, 2
    NVIDIA 6600 and later models support: 0, 1, 2, 3, 4
    NVIDIA cards before the series 6xxx support 0, 1, 2 (2 is not recommended)

    TrackIR:

    The Frames Per Second loss experience by some players when using TrackIR and playing online has been corrected.

     

    New Features - v4.02

    Flight Model

    - adjusted ground effect *
    - adjusted gyro effect *
    - Aerodynamic focus dependency on angle of attack *
    - Flap position now affects aileron sensitivity
    - P-39 no longer rolls when the engine is started / shut off *
    - IAR-80 / 81 trimmer reversed
    - BF-109 flight model fine tuned
    - various small changes to other aircraft *


    New Aircraft.

    Flyable aircraft:

    Yak-7B, 1942
    - M-105 PF engine
    - 515 km/h at sea level
    - 360 turn time (sustained) at 1,000 m – 20 sec
    - CoG too close to the nose

    Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time.

    P-47D, 1944 *
    150 octane and increased boost pressure. Performance almost like P-47M


    New AI ground objects

    Armored train.

    New Map

    Northwest Europe
    Creators: Ian Boys, Oleg Rozhentsov

    Modifications and fixes

    There is a large number of small modifications and fixes to the entire code of our simulation.
    We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process!

    - Added Fiat CR.42’s tail wheel rotation (limited)
    - Corrected the probability of the FW-190 catching fire
    - Landing gear breaks easier when skidding

    Changes to AI:

    - formation algorithm *
    - take-off *
    - landing / taxi *
    - Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) *
    - Il-2 aiming with rockets

    If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

    Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear.


    Special thanks to the third party creators

    Skins: Robo and the UBi Skinners forum
    Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky
    Skin for armored train: Robert Ulbrik, Istvan Csizmadia