Download and Install in this order:
2. v1.1 to v1.2ov
ESRB: Rated TEEN for Violence.
Readme file (English)
The 1.2ov is completely identical and compatible to already released version
1.2, except that version 1.2ov has open folders structure for radio chatter
voice files, and corresponding HUD messages (see Section 1 below).
This version (1.2ov) is not compatible with the previous version (1.1) of the
game when playing online.
Both the server and client must have appropriate versions of the game (1.2 or
1.2ov) in order to connect.
You may experience mistakes in reproduction of tracks recorded in version 1.1,
training and intro files. However the version 1.1 tracks are meant to be
compatible with the current build of the game.
Notes on the Upgrade Installation
The 1.2ov upgrade may only be installed over Il-2 version 1.1 (or 1.1a). It
also possible to install it over version 1.2.
======= Version 1.2ov Changes =======
1. Notes on Using, Modifying and Replace the Voice Files and Radio Chatter
After the installation of version 1.2ov, the sound files of radio chatter can
be found in the "Samples" sub-folder in the game root folder (the
was installed to). The voice files for specific sides are located in the
Samples -> Speech -> DE - Blue Side (German)
Samples -> Speech -> RU - Red Side (Russian)
The files of the corresponding HUD messages texts (subtitles lines) can be
located in the "i18n" sub-folder. Those are:
I18n -> hud_msg.properties - Contains subtitles lines for English
I18n -> hud_msg_fr.properties - Contains subtitles for French
I18n -> hud_msg_de.properties - Contains subtitles for German
All these text files are in UNICODE format. While the English version can
easily be edited with Notepad, it may require a UNICODE-supporting text editor
to write lines in other languages, specially when you're intending to use
umlauts, hieroglyphs, Cyrillic alphabet and so on. The edited file should be
saved in TXT format. Please always remember that the left column of this text
is the names of files and the right column is the messages that will be
displayed on the screen simultaneously with the sounding the voice files, so
not change the left column.
2. Main Rules of Edition of Files and Texts:
1. Do not rename the files. The names must be kept original despite the changes
2. Do not change the left column of the text files - it contains the file names
for the program's internal usage.
3. Do not change the meaning of the phrases in the subtitles. Otherwise, you'll
get a wrong working chatter generator, with rubbish or meaningless dialogs.
4. The sound files must be in the 11025 Hz, Mono, 16-bit format. To be used
IL-2 1.2ov they must be converted into Windows RIFF wave files (*.wav). The
file data format must be MPEG-1 Layer 3 @ 20 kbps 11025 Hz Mono. This can be
achieved using the appropriate sound editor, such as Sonic Foundry, SoundForge,
Sonic Foundry Batch Converter, CoolEdit, e.t.c. It is up to you to decide which
one to use, just be sure that the output format files meet the IL-2
3. Radio Chatter Generator Rules
We provide a number of documents for every voice actor in the game in order
help you understand the system of phrase generation. However, we can't list
the possible combinations of sound phrases due to enormous amount of them, so
we put the explanation of basic rules and common samples of speech into each
document. It is quite self-explanatory and very easy to understand.
The doc files may be found in the root directory of IL-2 (the folder the game
was installed into) after the installation of this add-on. The file name is
Please be aware that you change the contents of the files at your own risk.
Please keep back-ups of both "Samples" and "i18n" somewhere
on you hard disk in
case some of your changes may go wrong.
======= Version 1.2 Changes =======
1. Aircraft Updates
1. New flyable: Messerschmitt Bf-109 E-7/Z German fighter.
2. New flyable: Yakovlev Yak-9 Soviet fighter.
3. New flyable: Yakovlev Yak-9D Soviet fighter.
4. New flyable: Junkers Ju-87 B-2 German attack plane.
2. 3rd Party Add-On Credits
Junkers Ju-87 B-2
3D Model: Jury Shubin.
Skin: Jury Shubin.
Cockpit: Jan Niukkanen, Roman "Mad Dragon" Deniskin.
3. Notes on the New Yakovlev Fighters
The Yakovlev Yak-9, succeeded the Yak-1 and Yak-7, was the most produced type
of the VVS front-line fighters. New M-105PF engine allowed it to reach maximal
speed of 520 km/h at sea level, and 599 km/h at 4.3 km.
Yak-9D was a long-range version of the Yak-9 fighter, with fuel reserve
increased up to 880 litres. The maximal speed at sea level was 535 km/h, with
591 km/h at 3.65km.
4. Notes on the Messerschmitt Bf-109 E-7/Z Fighter
The Bf-109 E-7/Z was a version with the DB 601N engine equipped with a
high-altitude nitrous oxide injection system (GM-1). The system was prohibited
to use under 6500 meters because of imminent damage to the engine, but in case
of emergency it could provide extra 80 km/h of speed for a short period of time
above 6.5 km.
In this version (1.2) the GM-1 boost system is activated when you engage WEP
mode on the engine (W key by default). Avoid engaging the system on altitudes
below 6500 m.
5. Notes on the Junkers Ju-87 B-2 Dive Bomber
The aircraft is equipped with a dive autopilot to assist a pilot in dive
The autopilot control is linked to the 'Airbrake' control key - You'll have
assign a key for it in the 'Controls' menu. Once engaged, the autopilot puts
the aircraft into the diving configuration - as the dive brakes are extended,
it trims the plane nose-heavy; plus, the diving sirens are switched on
automatically. Once You have released Your bomb load (or when You get below
certain altitude, around 550 meters), the autopilot renders the aircraft
tail-heavy to assist recovering from the dive.
Retracting the dive brakes (hit the 'Airbrake' key again) disengages the
autopilot, and switches off the sirens.
The rear gunner is equipped with a magazine-fed machine gun, with provision
1050 rounds in 75-round drums (Junkers manufacture data). Currently, You may
see four drums in the locks to the left of the machine gun. These will
disappear, simulating reloading the gun, as you deplete your last four drums
ammunition, giving you visual clue you have less than 300 rounds left.
1. For those who experience difficulties controlling aircraft with the default
joystick profile (axis sensitivity curves in the Input menu), we provide
sensitivity curves that we found more suitable for most of the modern input
To set up the curves, go to the Input menu under the Hardware Setup in the Main
Menu, and adjust the values according the following chart:
0 5 10 17 25 33 43 54 71 100
0 3 7 15 25 35 50 66 84 100
0 8 19 29 39 51 62 75 86 100
7. Changes and Additions
1. The FW-109 A-4 altitude indicator now has the coarse dial operating
2. Corrected speeds for the Yak-1, 1941 model. The corrected maximal speeds
are: 472 km/h at sea-level, and 569 km/h at 4.86 km.
3. As computer disk system may cause lags when repeatedly taking screenshots,
in order to improve stability of the on-line gaming, the ability to take
screenshots was limited to one per 10 seconds when playing on-line.
Unfortunately, we were unable to implement more additions or modifications
since the team is busy with the Forgotten Battles upgrade, and most of the
major modifications are scheduled to the Forgotten Battles project.
======= Version 1.1 Changes =======
1. Aircraft Updates
1. New flyable: Messerschmitt Bf-109 E-4 German fighter.
2. New flyable: Messerschmitt Bf-109 E-4/B German fighter.
3. New flyable: Messerschmitt Bf-109 E-7/B German fighter.
4. New flyable: Messerschmitt Bf-109 F-4 German fighter.
5. New flyable: Focke-Wulf FW 190 A-5 German fighter.
6. New flyable: Focke-Wulf FW-190 A-8 German fighter.
7. New flyable: Berezniak-Isaev BI-1 Soviet rocket fighter (third-party
development, including a third party developed short campaign mode for this
8. New flyable: Polikarpov I-16 type 18 Soviet fighter (third-party
9. New flyable: Polikarpov I-16 type 24 Soviet fighter (third-party
10. New flyable: Mikoyan-Gurevich MiG-3 (UB MG variant) Soviet fighter.
11. New flyable: Mikoyan-Gurevich MiG-3 (ShVAK cannon variant) Soviet fighter.
12. New flyable: Mikoyan-Gurevich MiG-3 AM-38 Soviet fighter.
13. New flyable: Yakovlev Yak-1 Soviet fighter.
14. New flyable: P.Z.L. P.11c Polish fighter (third-party development).
2. Bug Fixes
1. The "Recon" target is processed correctly in co-operative games.
2. Fixed an issue with certain multiplayer host functions reverting to default
whenever a new player joins.
3. Fixed an Il-2 rear gunner bug in COOP mode.
4. Fixed an issue with bailing out in COOP mode.
5. Fixed periodical damage on airfield when player restarts (Dogfight mode).
6. Fixed bug with View Career Statistics, which caused the Aircraft Lost count
to be increased by 1.
7. Corrected position of engine sound for P-39 (it is now behind the pilot).
8. Removed freezes in on-line games when a player takes off to re-fly a
previously flown plane.
9. You will now hear bullet hit when taking hits in an on-line game.
10. When spawning in the air when on-line, the aircraft engine is started
11. You will now hear rear gunner firing when playing on-line.
12. When playing a dogfight game, the rear gunners will run out of ammo
simultaneously on all front-ends.
13. Fixed bug with trains and car columns not being destroying correctly when
playing a cooperative mission.
14. The situation with destroyed buildings, bridges, and other constructions
now synchronized when playing an on-line game, even in dogfight mode.
15. When a bridge is bombed, the objects traveling over it are now correctly
destroyed, synchronizing their status and giving proper score points when
playing cooperative games.
16. Aircraft gunners will no longer shoot when the plane is damaged beyond
critical limit or when the crew is trying to bail out.
17. The autopilot will no longer dump bombs infinitely on landing when
'unlimited ammo' difficulty flag is set.
18. Bombs will no longer detonate if the player's aircraft crashes with
19. Autopilot can now take controls of a badly trimmed plane, by means of
resetting the trims.
20. LaGG-3 IT internal cockpit model now matches the external model.
21. Added armor plate for the P-39 Q series externals.
22. Corrected rates of fire for MK 108 and MK 103 guns.
23. Corrected 37mm guns load for Il-2 /3M.
24. Bf-109's nose MK 108 cannon now has 65 rounds, and underwing MK 108s now
have 35 rounds each.
25. Control surfaces will no longer get stuck when the aircraft speed drops
enabling them to be deflected farther.
26. Wheel brakes won't screech when the gear wheels are shot off.
27. Pilots running into parked planes won't cause them to explode.
28. Dead AI crewmen will no longer move their heads to track their targets.
29. You no longer need to swing the throttle back and forth to get the correct
throttle setting when a mission begins or restarts.
30. Fixed visual bug with drop tanks while playing online.
31. Corrected the bug of il2setup program with settings of playback channels.
32. Solved the problem with some force-feedback joysticks not producing
33. Fixed stutter issue when playing mission files with large amount of ground
34. Fixed the issue with custom skins appearing incorrectly when playing
35. Corrected mistakes in aircraft machine guns ROFs.
3. Changes and Additions
1. Made starting the engine in the air more difficult. The engine may fail
start or even break if it's been overcooled.
2. Added "speedbar" server console command (see section 9).
3. Added a notification messages for pilot kills in online games.
4. Implemented a game events log file (see section 10).
5. Addressed climb and speed data for Il-2s and LaGGs. Fine-tuned maximal
speeds at all altitudes for all planes.
6. Corrected engine power for MiG-3ud.
7. Corrected ground physics. Now even PZL P.11c will be able to turn easily
8. Implemented a more realistic flaps deployment behavior.
9. Control surfaces now retain authority in both directions when using trim.
10. Made keyboard trim input less sensitive.
11. Reworked flight models.
12. Added a Full Mission Builder feature restricting available planes in
dogfight games (see section 11).
13. Reworked the on-line kill messaging system (see section 12).
14. Added an integrated FPS meter (see section 13).
15. Added a server console command to define plane icons visibility and other
options (see section 14).
16. Added server-defined timeout limits and player auto-kicking (see section
17. Implemented ability to play B/W tracks between campaign missions (see
18. The server may now issue ToD console command to manipulate the time of day
(see section 17).
19. A new 'Toggle Icon Types' control command can be used to cycle through icon
options to simplify or remove them. It can be found in the Misc. section of
20. In the joystick input profile, the sensitivity coefficients now scale the
input to the appropriate percentage rather than the maximal value.
21. AI aircraft will dump their bomb load passively on landing.
22. Reworked padlock target selection and cycling procedures.
23. Increased the padlock maximal distances to 5 km for aerial targets, and
km for the ground ones.
24. The padlock now activates only if the target is truly visible.
25. The padlock triangle marker is now drawn even when the icons are off. It
possible to switch the marker off by using the difficulty settings. If you
wish to switch off this triangle marker while in fully realistic mode, utilize
the setting toggle located in the Misc. section under 'Toggle Icon Types'.
26. In addition to the clouds, the padlock now is now obscured by the cockpit
frame as well as the aircraft wings and landscape elevations.
27. Converted ShVAK APT bullets to APIT.
28. Added APIT type bullets into UB-series machineguns loadouts.
29. Added APIT type bullets into .50 cal Browning machineguns.
30. Converted VYa AP shells to API.
31. Implemented wing guns non-synchronization and nose cannons barrel
32. Raised the contrails altitude to 7000 m.
33. Increased airfield visibility distance to 16 km.
34. Included a number of pre-defined Polish squadrons to use with the P.11.
35. Included new switch of difficulty settings "No Map Icons"
36. Included new feature to assign MGs and Cannons to one button (in Controls
37. Removed 'Disable hardware voice manager' from il2setup due to the new
38. You now may use native characters in saved filenames.
39. Implemented support for the latest version of the UBI Game Service.
40. Modified aircraft AI-controlled turret installation aiming routines to be
41. Modified FW 190 A-4 and FW 190 A-5 to comply with new weapon sets.
42. Included 27 new weapon loadouts for FW 190 A-4 and FW 190 A-5.
4. 3rd Party Add-On Credits
The team wishes to express our thanks to Chris Hinch, Ian Brodie, and all other
New Zealand Fighter Pilots Museum (http://www.nzfpm.co.nz) personnel who helped
in the development of the flyable I-16.
Polikarpov I-16 Tip 18
3D Model: Vladimir Titov , Roman "Mad Dragon" Deniskin.
Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin.
Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov.
Polikarpov I-16 Tip 24
3D Model: Vladimir Titov.
Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin.
Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov.
3D Model: Ilya "Luthier" Shevchenko.
Skin: Ilya Shevchenko, Meesha Starchenko.
Cockpit: Ilya Shevchenko, Vladimir Kuznetsov.
BI-1 Campaign: Ilya "Luthier" Shevchenko.
Notice from author: "The campaign is dedicated to Grigory Bakhchivanji
while testing the BI-1. Unfortunately, in real life, the aircraft did not get
an opportunity to see combat, but not because the plane was not battle worthy.
Simply the circumstances did not turn out in its favor.
The campaign is an attempt to give players a glimpse into a dangerous life of
test pilot, as well as an educated guess on what the BI-1's combat service
might have been like. The prototype test missions are based on real missions
flown by Bakhchivanji; the combat trial missions are also based on real
missions, from actual combat reports - it's just that BI-1 did not actually
participate in actual combat.
I believe flying a good sim is sometimes better than reading a good history
book. Designing this campaign helped me understand more about BI-1's
capabilities, and hopefully you too will learn something new when you fly this
wonderful little rocket."
Model: David Zurawski.
Skin and textures: David Zurawski, Dan Waldrep.
Cockpit: David Zurawski.
5. New Aircraft Weapon Sets
FW 190 A-4/U1 (2xMG 151/20)
Fighter-bomber with an ETC 501 ventral bomb rack. Barrel armament reduced to
pair of MG 151/20 20mm cannons.
FW 190 A-4/U1 (2xMG 151/20 + 1xSC 250)
/U1 modification with a SC 250 bomb attached to the ventral bomb rack.
FW 190 A-4/U1 (2xMG 151/20 + 1xAB 250)
/U1 modification with an AB 250 dispersion container under the belly.
FW 190 A-4/U3 (1xSC 250)
Jabo version with an ETC 501 bomb rack. Outer wing cannons removed to preserve
weight. Later on named FW 190 F-1.
One SC 250 bomb attached to the ventral bomb rack.
FW 190 A-4/U3 (1xAB 250)
/U3 jabo version. One AB 250 munition dispenser attached to the ventral bomb
FW 190 A-4/U3 (1xSC 500)
/U3 jabo version. One SC 500 bomb attached to the ventral bomb rack.
FW 190 A-4/U3 (1xAB 500)
/U3 jabo version. One AB 500 dispersion container on the ventral bomb rack.
FW 190 A-4/U3 (1xType D Droptank)
/U3 jabo version with a 300 litre droptank under the belly.
FW 190 A-4/U8 (2xType D Droptank)
A so-called "jabo-rei" version, modifications include an ETC 501 ventral
rack plus two 300 litre droptanks on the Junkers underwing racks, with the
barrel armament reduced to a pair of MG 151/20 20mm cannons. Two oval cuts in
the flaps to allow extension when the droptanks are attached.
FW 190 A-4/U8 (1xSC 250 + 2xDroptank)
/U8 jabo-rei version with a SC 250 bomb attached under the belly.
FW 190 A-4/U8 (1xSC 500 + 2xDroptank)
/U8 jabo-rei version with a SC 500 bomb attached.
FW 190 A-5/U2 (2xType D Droptank)
Night long-range fighter-bomber, with attached ventral bomb rack and two 300
litre droptanks under wings.
FW 190 A-5/U2 (1xSC 250 + 2xDroptank)
/U2 modification with a SC 250 bomb on the ventral bomb rack.
FW 190 A-5/U3 (MG/FF Removed)
Jabo version with an ETC 501 ventral bomb rack. Outer wing MG/FF cannons
removed to save weight. Modification included underwing ETC 50 bomb racks.
FW 190 A-5/U3 (1xSC 250)
/U3 version with a SC 250 bomb on the ventral bomb rack.
FW 190 A-5/U3 (1xAB 250)
/U3 version with an AB 250 container on the ventral bomb rack.
FW 190 A-5/U3 (1xSC 500)
/U3 version with a SC 500 bomb on the ventral bomb rack.
FW 190 A-5/U3 (1xAB 500)
/U3 version with an AB 500 dispersion container under the belly.
FW 190 A-5/U3 (1xSC 250 + 4xSC 50)
/U3 version with a SC 250 bomb under the belly and four SC 50 bombs on the
FW 190 A-5/U3 (1xAB 250 + 4xSC 50)
/U3 version with an AB 250 munition dispenser under the belly and four SC 50
bombs under the wings.
FW 190 A-5/U8 (2xMG 151/20 + 2xDroptank)
Long range fighter-bomber, with two 300 litre underwing droptanks, and a
ventral rack for bomb load. Barrel armament reduced to two MG 151/20 cannons.
FW 190 A-5/U8 (1xSC 500 + 2xDroptank)
/U8 version with a SC 500 bomb under the belly.
FW 190 A-5/U8 (1xAB 500 + 2xDroptank)
/U8 version with an AB 500 container attached.
FW 190 A-5/U17 (1xSC 500 + 4xSC 50)
Jabo version, including a SC 500 bomb under the belly and four SC 50 bombs on
the underwing ETC 50 racks. MG/FF cannons removed to save weight.
FW 190 A-5/R1 (1xType D Droptank)
ETC 501 ventral bomb rack attached, with a 300 litre droptank on it.
FW 190 A-5/R1 (1xSC 500)
ETC 501 ventral bomb rack attached, with a SC 500 bomb.
FW 190 A-5/R1 (1xAB 500)
ETC 501 ventral bomb rack attached, with an AB 500 munition dispenser.
FW 190 A-5/R6 (2xWfr.Gr. 21)
Modification includes two underwing Wfr.Gr. 21 210mm-caliber air-to-air rocket
6. Notes on the Munition Dispensers
There are two new submunition dispensers at your disposal - AB 250 containing
108 SD 2 "Butterfly" bomblets, and AB 500 with 74 SD 4HL anti-personnel
When using these, "Bomb Delay" in the arming screen sets the time
container release and explosion. For safety reasons the time cannot be less
than 3 seconds.
7. Notes on Flying the I-16
The I-16 fighter differs in handling from the more modern aircraft found in
First, it has no engine starter, so the engine can only be started on the
airfield (with the help of the ground crew). Do not switch off the engine in
flight or when making temporary stops.
Secondly, you can only operate the landing gear manually as it is not equipped
with hydraulic or pneumatic system. To operate the gear, you need to assign
buttons in the Controls menu, Lower Gear Manually and Rise Gear Manually. To
raise the gear, press the Rise Gear Manually button repeatedly until the red
lamps on the dashboard go off. To lower the gear, keep pressing your Lower Gear
Manually button until the green lamps come on.
I-16 is not equipped with trim controls of any kind. Control surfaces are
calibrated for a hands-off flight at cruise power setting at 1,000 meters and
300 km/h. At other speeds and altitudes you may need to apply constant pressure
on the controls to maintain level flight.
I-16, as most other fighter-bombers, is not equipped with a bombsight and
therefore is incapable of high-altitude level bombing. However, fighter-bombers
will drop bombs in a level flight. If you set a GrAttack waypoint at 3,000
meters for a bomb-equipped I-16, Bf. 109E or most other Jabos, that's the
altitude from which the bombs will be dropped - and their chance of hitting
anything will be very small. When creating missions for fighter-bombers with
bombs, make sure that their GrAttack waypoint is at altitudes no higher than
8. Notes on the new MiG-3 Fighters
There were 315 UBS-armed MiG-3s, and 52 MiGs with dual ShVAK cannons produced.
The MiG-3 version with the AM-38 engine is a field modification based on the
two prototypes evaluated in mid-1941. Due to the increased power and lower
critical height of the new engine this version shows better performance at
altitudes up to 4.0 km (with speed of 547 km/h at sea-level, and 592 km/h at
9. Notes on the "speedbar" Command
The server hosting an on-line game now has an ability to disable using the
so-called speed bar feature - the digital information display located in the
lower left corner of the screen. The command syntax is:
If you want players connected to your server not to use these digital
instruments, issue speedbar HIDE.
You can type in speedbar SHOW to restore back the default settings and allow
players to use the speed bar.
10. Notes on the Event Logging
Any user participating in an online co-operative game, or playing in
single-player mode, may now enable logging of events into a text file. To do
so, add a eventlog key under the [game] section in the conf.ini file.
In this case, all major activity will be logged into 'coop.lst' file, and may
be reviewed later (i.e. with help of the Notepad).
In addition to this, when playing a co-operative mission, the current status
every player in the game is automatically logged into this file at the end of
the mission (with score, kills, and dead/alive state), including players that
left before the mission ended.
The AI units names are their 'mission' names and basically intended for
The number in brackets after an aircraft name (i.e. r01011(0) ) represents an
individual crew member of the given aircraft (with 0 being the pilot, 1 -
co-pilot or rear gunner, and so on).
11. New 'Home Base' Features in the Full Mission Builder
The Home Base object has a new Aircraft tab in its properties. You may need
resize the Object window to see it in it's entirety.
The aircraft listed in the Available pane will be available on that Home Base
when on-line. You may add the planes to the Available list or remove them into
In Reserve individually, or by category, such as Country of Origin, Year of
Service, or Aircraft Type. Note that you can only operate on currently flyable
By default, or when running a mission with Home Bases of a previous version,
all flyable aircraft are Available.
12. On-Line Stat Messages
The server hosting an on-line game may set the 'level of detail' of the server
auto-generated stat messages. The level is set in the conf.ini file in the Il-2
folder, in section [chat], in the autoLogDetail key.
autoLogDetail = 3
You can set the key to the following options:
0 - disables all stat messages.
1 - only player-vs-player kill messages are displayed.
2 - displays player-vs-player, and AI-vs-player kill messages.
3 - a lot of chit-chatting.
13. Integrated FPS Meter
The feature is activated and deactivated via a console command. To bring up
command console, press the "~" key to bring up the chat window, then
key to enter the console mode.
The command syntax is:
fps [START|STOP] [SHOW|HIDE] [LOG <sec>]
START or STOP keys are used to make the meter begin working or to stop. Upon
stopping, it prints the FPS statistics accumulated to the moment.
SHOW or HIDE indicate whether to show the FPS stats in the upper part of the
LOG sets the interval (in seconds) the FPS stat would be printed into console
at. LOG 0 disables printing.
To start accumulating stats silently, use fps START HIDE LOG 0. You now may
fps STOP to view your average FPS.
14. Icons in On-Line Games
The server hosting an on-line game now has an ability to set distances at which
the plane icons will be visible. The command syntax is:
mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE
<km>] [ID <km>] [NAME <km>]
FRIENDLY of FOE keywords define as to what party the following parameters apply
- the aircraft of the viewer's army, or the aircraft of the hostile armies.
The following keys define the distance the appropriate icon effect is enabled
COLOR - the distance the icon takes the color of the inbound plane's army at.
Icons farther than that are drawn in grey.
DOT - how far the 'dot' plane marker is visible.
RANGE - how far to draw the distance numbers in the icon.
TYPE - how far the airplane model or model family is visible.
ID - how far the tactical number is visible.
NAME - how far the aircraft's pilot name is visible (if it is driven by a human
mp_dotrange DEFAULT restores the Il-2 pre-defined icon set-up.
mp_dotrange run without parameters prints the current icon set-up ranges (may
be issued both on client and server sides).
15. Timeout Limits and Auto-Kicking
There is a new [MaxLag] section in the conf.ini file.
farMaxLagTime = 10.0
nearMaxLagTime = 2.0
cheaterWarningDelay = 5.0
cheaterWarningNum = -1
farMaxLagTime - defines the maximum delay (in seconds) between packets received
from a given client. A delay greater than this is considered a 'warp'.
nearMaxLagTime - defines the maximum allowed lag time for an aircraft in an
endangered position, or when it is considered being jeopardizing a hostile
aircraft. Giving lower values is meant to address 'warp-on-purpose' issue.
cheaterWarningDelay - defines the delay the system will take no actions after
it finds a player behavior out of bounds. Used to avoid issuing multiple
warnings on one glitch.
cheaterWarningNum - defines the number of warnings issued before kicking the
player. The value of -1 disables auto-kicking.
16. B/W Intermission Tracks
To make a pre-recorded track file play as B/W movie between missions in a given
campaign, insert a link to it, preceded with a '*' symbol, into the [list]
section of the 'campaign.ini' found in the given campaign folder.
17. On-Line Time of Day commands
Online host can change the time of day in the mission at any time while it
The command must be run from the command console. To bring up the command
console, press the "~" key to bring up the chat window, then the ">"
enter the console mode.
The syntax of the ToD command is as follows:
The hours should be used in the military format, i.e. 17 hours for 5 pm, 23
hours for 11 pm, etc
For example, to set time of day to 6:30 am, run the following command:
To set time of day to 10:15 pm, run:
18.Some Smart Features
In addition to the ">user" command you may press the "Online
("S" by default) to view scores during a multiplayer session.
If you'd like to eliminate subtitles appearing on screen for pilots' voices:
1. Using the Windows notepad, open the conf.ini file.
2. Find the string [game] in the conf.ini file.
3. Find the NoSubTitles line and change the "0" to "1"
NoSubTitles=1 (No subtitles for pilots' voices)
Note the letter cases. In the original release the line read NoSubtitles (lower
case "t") which was incorrect.