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    CSI: Hard Evidence


    CSI: HARD EVIDENCE

    RELEASE DATE: FALL 2007
    DEVELOPER: TELLTALE GAMES
    Mature
    • Blood and Gore
    • Sexual Themes
    • Violence

    • GAME INFO
    • DOWNLOADS

    More Crime-Solving Action

    Break down the evidence and bring suspects to justice in five all-new, bizarre crimes. Unravel longer cases, search bigger crime scenes and uncover hidden evidence in unique locations like never before.

     

    Go Deeper into the Evidence

    Master new forensic tools and find more evidence than ever. Use the new Garage Lab to examine large pieces of evidence like cars and trucks. Recreate gunfights with ballistic lasers, uncover shocking secrets with video analysis, and much more.

     

    The Ultimate CSI Experience

    Experience your very own CSI episodes as you piece together clues with the real CSI actors. Take part in dramatic interrogations, create grisly crime reenactments and explore atmospheric crime scenes inspired by the show.

     

    Now on Next-Gen Consoles

    For the first time CSI fans will be able to play on the Xbox 360™ video game and entertainment system from Microsoft and the Wii™ home video game system from Nintendo. Use the Wii Remote™ to navigate through a crime scene or experience cinematic-style graphics on the Xbox 360. The user interface has been completely redone with a console audience in mind so that it is more user-friendly and more like the show than ever.

     

     

    CSI: HARD EVIDENCE
    Patch v1.1

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    v1.1 PATCH FIXES
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    * The handheld vacuum was scaled to the correct size in the Case 4 garage.
    * A Popup explaining how to change Gameplay Settings is now triggered by
    collecting the red fibers in Case 1.
    * Fixed problem with disappearing back button for some users in the evidence
    viewer.
    * Fixed an issue in case 2 where the review would not trigger for some users.
    * In Case 4 fixed having to disassemble and re-assemble the taillight to
    complete the puzzle with the final piece.
    * Fixed a logic issue with the bullets in case 5.
    * In case 1, the player can no longer analyze the turpentine can when he should
    not be able to.