Heroes of Might & Magic V: Tribes of the East
v3.01 Patch
Features added
***************
- correct Window Mode support
-
Wide Screen support ( including HDTV resolutions ) (*)
- Portrait
Screen resolutions support
- Dwarven Subterranean generation for
Random Maps
- Custom Armies generation for Random Maps
- Water
Zones generation for Random Maps
(*) dialog scenes, loading
screen and adventure scenes will be shown with correct aspect ratio, but
not 100% wide screen
Bugs repaired and changes made:
*******************************
Stability
issues:
- game no longer crashes after delayed action taken twice
-
game no longer freezes if assassins are engaged in combat and defeated
with another hero than Arantir
- fixed possible multithreading
synchronization crash after map loaded and voice over was playing
-
fixed possible crashes when multiple combats triggered simultaneously
for same player
- fixed game crash when player dispels hero curse
with several ghosts
- fixed possible game freezing after a dialog
scene at mission end
Camera, graphics, interfaces:
- fixed
empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill
- fixed showing
player money, instead of ally's money, when accessing allied town's Town
Build through Kingdom Overview
- fixed ignoring selected upgrades
when hiring a "Buy All" caravan from another town
- fixed
fast skipping several turns by quickly pressing End Turn button in
missions with no AI opponents
- fixed sound not played for Stables at
adventure map added special Ghost Mode path plotting for Ghosts
-
fixed dead stacks lying around Cyclops having tooltips and sometimes
shown as they can be attacked
- fixed Defile Magic animation fixed
announcing Blood Rage bonuses ahead of actual attack
- fixed and
extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game
- fixed gaining gold amount shown in
red at town Marketplace's Artifact Selling
- fixed Next Hero button
switching to sleeping heroes
- fixed Multiplayer Profile Alignment
calculation
- fixed Rain of Arrows perk available in spell book when
there are no more visible favorite enemies present
- fixed cursor
showing day path incorrectly when moving from boat to land having a
Snatch ability
- fixed Inferno and Dungeon towns sacrificial building
incorrect button tooltips
- fixed updating of turns counter at Town
screen, Hero screen, Creature Info screen and Ghost Info screen (for
Simultaneous Turns)
- fixed incorrect income details sometimes shown
at first day of the game
- fixed interface actions not blocked
properly on enemy turns and while playing scripted scenes
- fixed
opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold
town when this building wasn't built yet
- fixed host can set
password of only 1 character and clients will be unable to connect
blocked active hero sleep/wake triggering when interface blocked and on
enemy turns
- added face to hero's tooltip in combat
- fixed
occupied slots game information in LAN and Ubi.com Multiplayer lobbies
whengame creator closes some slots or switch them to A.I.
- fixed
player could detect invisible creatures from cursor's shape using Goblin
Trappers's ability
- fixed false Stunning Blow animation after Word
of the Chief
- fixed defending army without hero could see creatures
elements when attacked by wizard hero with Elemental Vision perk
Gameplay,
mechanics, balance:
- fixed Zehir's ability to summon creatures
if he doesn't have enough resources
- fixed double playback of
cutscene if user double-clicks on the ritual place
Adventure
mechanics and A.I.:
- fixed possibility to build Grail structure
in Stronghold town if town level is below 15
- fixed impossibility to
finish multiple level ups after mission was already won
- fixed not
giving growth bonus for several moon weeks of creatures
- fixed
entering by hero, but not capturing enemy town when attacking only gate
cell threaten by enemy hero
- fixed retreat possibility checking for
simplified combats to fit one used in actual combats
- fixed ship's
model displayed incorrectly after crossing whirlpools in a fast manner
-
fixed alternative upgrades of Haven creatures can't be trained
-
fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient
and other)
- Stronghold's town Halls now refill Barbarian hero's mana
to maximum after a turn
- Astrologer Tower week change will now
generate monsters at weeks of creatures and display moon weeks
announcements
- Astrologer Tower week change will now affect
creatures reserves in towns and dwellings, giving bonuses and penalties
-
fixed hero remembers artifact set part combined after removal when he
has same type of artifact in his bag already
- fixed heroes
specializations weren't working for upgrades of creatures
- fixed
A.I. heroes could stuck in front of caravans
- fixed Arcane
Excellence to give +100 mana only once
- fixed heroes didn't learn
spells from Academy town after Library build
Combat mechanics and
A.I.:
- fixed Tactics skill working incorrectly when two heroes with
the skill meet in battle
- fixed Battle Griffin can land at occupied
position
- fixed Nomad Centaur does not use Maneuver abilities
correctly
- fixed Nightmares Fear attack
- fixed retaliation
strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units
- fixed combat AI abusing Defend
command and using only Wait command and thus making its army more
vulnerable
- fixed Arcane Crystal explode making open gate shown as
closed
- fixed Arcane Crystal dealing damage to siege walls, gate and
towers
- fixed Mask of Equity giving double bonuses
- fixed heroes
fleeing estimation for Hard and Heroic difficulty levels
- fixed
spells working for Barbarians and war cries working for other heroes
classes when given from Editor
- fixed situation when creature moves
with attack under Storm, dies on path, but still attacks target
-
fixed making further attacks after stack already died
- fixed Sylvan
hero can use Rain of Arrows perk on invisible units
- fixed Deadly
Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction
- fixed Evil-eye not casting debuff onto secondary targets
-
fixed duel 3x3's illegal combat bonuses granted to gated units as a
consequence of switching heroes
- fixed duel 3x3's possibility to
cast Defile Magic to another hero than one that is opponent's active
-
fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
-
fixed duel 3x3's war machines destroyed for all enemy heroes at once
-
fixed duel 3x3's incorrect combat bonuses and Firewall working while
switching heroes
- fixed phantom creatures become non-phantom after
Vampirism spell applied to them
- fixed Hives could attack invisible
creatures
- fixed Ride By Attack was used when creature runs away
-
fixed entangled Treants runs away
- fixed Lucky Spells not working
for empowered Deep Freeze
- fixed AI ignores summoned creatures
-
creatures under Puppet Master or seduction now can be attacked by both
armies
- fixed orcish heroes (Haggash duel preset) could have spells
from artifacts (Banish)
- fixed March of the Golems was not affecting
Magnetic Golems' initiative
- fixed Horned Leapers could leap when
entangled
- tuned AI to use spells in more active manner
-
fine-tuned A.I. combat targeting, including avoiding of damaging own
creatures by destroying Arcane Crystal
Random Map Generator:
-
bug with abandoned mine fixed ( it supplied only gold before )
- bug
with snow road movement penalty fixed
- new objects added: Redwood
Observatory, Den of Thieves, Eldritch Well
- fixed rare bug with
isolated players zones
Map Editor:
- crash fixed when
trying to make screenshot if AI-Geometry mode is active.
- fixed any
heroes can have Barbarian's abilities
Scripts:
- fixed
scripted AI was unable to find path to target through heroes' threat area
-
fixed IsHeroInTown script command
- fixed MessageBox function
callback to be called even after message box was closed automaticlly on
timeout or turn switch
- now CaptureTrigger object field works for
monsters banks buildings, game will try to call given script function
when bank captured
- fixed growth bonuses was not taken away after
dwelling was destroyed from script
- fixed removing of last creature
from stack when there are still more stacks available in monsters army
-
added additional parameters to several script functions
- added new
script functions