Dawn of Discovery
Patch v1.2
Changes in v1.2
An overview of the most important changes:
- The Golden Ship is now available after accomplishing all the Achievements (the corresponding affected Achievements have been corrected and can now be completed).
- The cooldown period between individual Quests for the Emperor and the Sultan has been reduced.
- Sultan Quests are now available even if players do not have Noblemen in their City.
- Players can no longer see the routes taken by opposing Transport ships.
- Buildings and fields may now be rotated by pressing the middle mouse button.
- Construction time for the Large Oriental Trading Ship has been doubled.
- Players can now also connect to the Gateway to the World under Windows 7.
Other changes:
- Savegames in user-content scenarios are no longer corrupted when a fellow player is vanquished in that scenario.
- In some cases uploads to the Gateway to the World failed. This bug has been fixed and uploads to the Gateway to the World should now be much more stable.
- Fixed a bug in mission 7 in which, under certain conditions, a black pearl necessary for completion of the mission was not given to the player.
- Fixed a bug which allowed the player to multiply the Goods on a Ship through skillful movement between the Ship’s cargo slots.
- The title "World Traveler" is now correctly displayed in the title selection.
- Purchasing the second or third stage “Occidental Shipbuilding” Attainment sometimes led to all the Goods over 40 tons being thrown overboard by the Ships involved. This error has been corrected.
- Ships in the „Historic Battle“ Quest can now shoot back!
- The cost in Gold shown in the Caravanserai delivery notification was displayed incorrectly. This error has been corrected.
- Envoys whose Needs are now all met and who pay very few Taxes are now "euphoric" instead of "angry".
- The Experts Customs goods Items are now somewhat more powerful.
- A number of small improvements have been made.
- Several spelling errors were corrected.
----- -----
Changes in v1.1
Major Changes:
- A crash while saving a game could result in the
online profile being lost. This error has been fixed.
- The use of
special characters within the Windows user name, profile name or
savegame name caused several errors (eg invalid savegames or crashes).
This error has been fixed.
- Memory errors could lead to invalid
savegames under specific hardware configurations. This error has been
fixed.
- Ships which have destroyed a target now wait at that spot
for new orders rather than returning to their starting point.
- The
AI was unable to settle some islands. This error has been fixed.
- A
function was implemented allowing the items offered at all three ports
to be changed. The player now has the opportunity have the Items on
offer changed upon payment of a fee in gold.
- Military influence
areas and firing radii were visually improved to further simplify use of
the military.
- Norias no longer worked properly after buying the
"Mystery of the nomads' achievement. This error has been fixed.
-
The "Scroll through Ships" and "Scroll through Warehouses" buttons were
moved to a more prominent position above the minimap.
- The
achievements "We have no time to lose" and "The Emirate" have been
adjusted. The Imperial Cathedral must now be built in 7 hrs and the
Sultan's Mosque in 5 hrs (previously 8 hrs and 6 hrs). In return, the
condition requiring the people's satisfaction level to be "adequately
satisfied" or better was removed.
General:
- It was possible to delete savegames and screenshots in the
"Gateway to the World" from within the game. This function is not
planned. Effective immediately, savegames and screenshots can now only
be deleted locally. If you want to delete savegames and / or screenshots
online this must be done directly in the "Gateway to the World".
-
Old games from an online profile could be loaded even without successful
login to the "Gateway to the World". This function is not planned.
Savegames from an online profile can now only be loaded once login to
"Gateway to the World" was successful.
- In some cases,
when creating an online profile identical ID's were given to different
profiles. This could lead to a new online profile overwriting another
one. This error has been fixed.
- Some special circumstances
occasionally resulted in performance downturns. Errors causing this
problem have been fixed.
- An error causing some interface elements
to react to external input (eg, volume control on the keyboard,
connecting a Logitech USB headset) has been fixed.
- In rare cases
the "Fog of War" was not displayed correctly after saving / loading a
game. This error has been fixed.
- In some menus the confirmation
button was within the text box. This error has been fixed.
- The info
bar for quests / messages has been shifted slightly upwards, so that
more orders can be displayed when the bar is expanded.
- Some
interface elements were still visible in Pause mode. This error has been
fixed.
- There were rare cases of ships sailing through islands. This
error has been fixed.
- Pigs and cows are now shown the right size on
the farthest zoom level.
- Some messages were not properly / fully
communicated. This error has been fixed.
- There were various minor
bug fixes. (Incorrectly positioned cooldown displays, tool tips, typos,
incompletely displayed text, etc.)
- It is no longer possible to use
online profiles or create new ones with modified versions [MODs] of the
game.
- Some interface graphics (confirmation buttons and sliders)
were replaced.
- The current status of a ship is now also displayed
in a tool tip in the ship selection drop-down menu in the strategy map.
Continuous play/Scenarios:
- In some cases, quest rewards were not
properly transferred to the players. This error has been fixed.
- The
Carpenter was still able to repair buildings during battle. This was not
planned. Buildings currently involved in combat you can no longer be
repaired.
- Assignments requiring the player to pay gold can now only
be accepted if the player's balance allows it.
- In rare cases, a few
menu items (for example, the menu of a production building) were not
displayed correctly. This error has been fixed.
- In rare cases,
there was a significant delay before the caravel was given to the player
after the delivery of the first gift for Al Zahir. This error has been
fixed.
- The player could still purchase ships from Hassan ben Sahid
even after their ship limit had been reached. This was not planned and
has been fixed.
- In rare cases, the Trebuchet also took damage when
bombarding a building. This error has been fixed.
- In rare cases,
some Market buildings did not send out Market carts to pickup goods.
This error has been fixed.
- The effectiveness of ranged combat units
(especially against military buildings) has been slightly increased.
-
The effectiveness of naval bombardment against land units has been
slightly reduced.
- The Emperor's Quest "Nurturing the Alliance" has
been simplified. Instead of 75 contracts only 40 contracts must now be
completed.
- The base chance of a ship on an expedition being
successful has been reduced.
- In some cases where several ships were
ordered in one shipyard, the ship limit points spent on them were not
refunded if the shipyard was destroyed before the ships were completed.
This error has been fixed.
- In rare cases, transport ships were
unable to build castles. This error has been fixed.
- The maintenance
costs for Military buildings and Castles are now correctly booked
correctly under "Military" instead of under "Buildings".
-
The effect of the attainment "Binding handshake" at level 3 has been
corrected. Before it had the same effect as at level 1.
- In rare
cases, ships that were part of an assignment appeared inside an island.
This error has been fixed.
- The Corsairs no longer sink ships
required for quests.
- Items which the reduce building / vessel
maintenance costs no longer reduce those costs to a negative level.
Artificial Intelligence
- In some cases the AI was able to build
within the player's influence area. This error has been fixed.
- In
rare cases the AI was able to demolish roads within foreign influence
areas. This error has been fixed.
- The use of a trade route allowed
more goods to be bought from AI players than they had put up for sale.
This error has been fixed.
- In some cases AI transport ships just
stood still when attacked. This error has been fixed.
- Ship AI has
been improved. AI ships (especially in larger ship formations) now
behave more intelligently when under fire.
- Military AI target
selection has been improved.
- In rare cases the AI was able to
withdraw its units even though they were in combat. This error has been
fixed.
- In some cases the proceeds from the sale of "favorite
articles" to the AI players were not calculated correctly. The AI
players now pay the corresponding (higher) price.
- The AI can no
longer build a castle when the corresponding transport ship is in combat.
-
The AI no longer puts "0 t" of an Item up for sale.
- The
AI now builds its walls more efficiently, making it more difficult to
capture an enemy AI settlement.
- The AI now also builds Carpenters
at Patrician level (and higher). This improves the AI's cityscape,
especially at higher levels of civilization.
- In rare cases active
trading did not function properly at AI Harbors. This error has been
fixed.
Campaign:
- In rare cases the game crashed when loading mission 6 or
8. This error has been fixed.
- In rare cases, the game crashed at
the end of mission 8. This error has been fixed.
- Under some special
circumstances, no gift was given to the player in Mission 4. This error
has been fixed.
- In rare cases, players were unable to obtain the
Black Pearl in Mission 7. This error has been fixed.
- In some cases
the attack in the side quest "Preservation of knowledge" in Mission 5
did not start correctly. This error has been fixed.
- The quest
"Glassworks" in Mission 5 was not completed if all the necessary
manufactories were built before the start of the quest. This error has
been fixed.
Achievements/Medals:
- In some cases the achievement "Man the
battlements!" was awarded under false premises. This error has been
fixed.
- In some cases the achievement "The road map in your head"
was awarded under false premises. This error has been fixed.
- The
achievement "Turn the hose on!" did not always unlock properly. This
error has been fixed.
- In some cases the medal "Order of the
Treasurer" was awarded under false premises. This error has been fixed.
-
The requirement for the achievement "Who is this Robin?!" has been
lowered. Now only 50 Bandit camps are needed.
- The requirement for
the achievement "Eureka!" has been lowered. Now only 75 attainments are
required.
- The counters in the tool tips for some successes have
been corrected and now show the actual values required.